Proficient with both ranged weapons and TECHNICs. Proficient with melee weapons, but also skillfully wields ranged weapons. In addition to the Hunter, Ranger, and Force Types, a player may also become: Types were divided into three categories, Basic, Expert, and Master. In addition to weapons and stats, Types determined the maximum Level of your Photon Arts, PP recovery, and Trap proficiency.
In this entry, the Class system was substituted for Types. For example, a Newman could not become a Ranger and a CAST could not become a Force. In addition, Classes were Race-locked, in the sense that certain Races were not able to become certain classes. Force: A class that has great aptitude with Techniques, but has low defenses and HP.Įach of these classes grows differently in stats based on each Class' specialties.Ranger: A class that fights from afar using ranged weapons.Hunter: A class specialized in using melee weapons for close combat.Once a class is selected, it may not be changed on the same character. Upon creating a character, you must choose a Class for your character. Classes were first introduced in this game, as well as the three basic Classes that would later appear in every entry in the series going forward.